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C00003 00002 {≤G⊂CαLOCUS SOLVING.λ30P90I425,0JCFA} SECTION 9.
C00006 00003 ⊂9.1 Parallax and the Camera Model.⊃
C00007 00004 {QW0,1260,0,1900I200,0}⊂9.2 Camera Locus Solving: One View of Three Points⊃
C00010 00005 {W0,750,100,1900λ25JUFA}
C00013 00006
C00017 00007
C00020 00008
C00022 00009
C00025 00010 ⊂9.3 System Locus Solving: Two Views of Many Points.⊃
C00028 ENDMK
C⊗;
{≤G;⊂C;αLOCUS SOLVING.;λ30;P90;I425,0;JCFA} SECTION 9.
{JCFD} CAMERA AND FEATURE LOCUS SOLVING.
{λ10;W250;JAFA}
9.0 Introduction to Locus Solving.
9.1 Parallax and the Camera Model.
9.2 Camera Locus Solving: One View of Three Points.
9.3 System Locus Solving: Two Views of Many Points.
9.4 Object Locus Solving: Silhouette Cone Intersection.
9.5 Sun Locus Solving: A Simple Solar Emphemeris.
{λ30;W0;I950,0;JUFA}
⊂9.0 Introduction to Locus Solving.⊃
There are three kinds of locus solving problems in the
geometry of computer vision: camera locus solving, feature locus
solving and sun locus solving. Camera solving is routinely attempted
in two ways: using one image the 2-D image loci of a set of already
known 3-D world loci (perhaps points on a calibration object) are
measured and a camera model computed; or using two or more images a
set of corresponding landmark feature points are found among the
images and the whole system is solved relative to itself. After the
camera positions are known, the location and extent of the objects
composing the scene can be found using parallax (motion parallax and
stereo parallax). Parallax is the principal means of depth perception
and is the outstanding alchemist for converting leaden 2-D images
into golden 3-D models. After the camera and object positions are
known to some accuracy, the nature and location of light sources
might potentially be deduced from the shines and shadows in the
images. However, in outdoor situations the primary light source is
the sun, whoes position in the sky can be computed from the time,
date, latitude and longitude by means of a simple emphemeris.{Q}
⊂9.1 Parallax and the Camera Model.⊃
Lens Center Irrelevancy Theorem.
The actual location of the principal axis of the lens in the
image is irrelevant because the affect of deviation from the center
is equivalent to rotating the camera.
{Q;W0,1260,0,1900;I200,0;}⊂9.2 Camera Locus Solving: One View of Three Points⊃
{FC} - The Iron Triangle Camera Solving Method.{FA;λ30;}
A mobile robot having only visual perception must determine
where it is going by what it sees. Specifically, the position of the
robot is found relative to the position of the lens center of its
camera. The following algorithm is a geometric method for computing
the locus of a camera's lens center from three landmark points.
{I∂500,0;}
Consider four non-coplanar points A, B, C and L. Let L be
the unknown camera's lens center, here after to be called the camera
locus, also let A, B and C be the landmark points whoes loci either
are given on a map or are found by stereo from two already known
viewing positions. Assuming for the moment an ideal camera which can
see all 4π steradians at once, the camera can measure the angles
formed by the rays from the camera locus to the landmark points. Let
these angles be called ≤a≥, ≤b≥ and ≤g≥ where ≤a≥ is the angle BLC,
≤b≥ is the angle ALC and ≤g≥ is the angle ALB. The camera also
measures whether the landmarks appear to be in clockwise or counter
clockwise order as seen from L. If the landmarks are counterclockwise
then B is swaped with C and ≤b≥ with ≤g≥. A mechanical analog of the
problem would be to position a rigid triangular piece of sheet metal
between the legs of a tripod so that its corners touch each leg. The
metal triangle is the same size as the triangle ABC and the legs of
the tripod are rigidly held forming the angles ≤a≥, ≤b≥ and ≤g≥. The
algorithm was developed by thinking in terms of this analogy.
{L100,130;H3;X0.8;*IRONT.PLT;FD;
L100,130;I∂80,∂-280;}A{
L100,130;I∂-225,∂-130;}B{
L100,130;I∂270,∂-110;}C{
L100,130;I∂0,∂410;}L{
W0,1260,100,1800;FA;Q;λ10;}
{W0,750,100,1900;λ25;JUFA}
\In order to put the iron triangle
into the tripod, the edge BC is first placed
between the tripod legs of angle ≤a≥. Let
a be the length of BC, likewise b and c
are the lengths of AC and AB.
\Restricting attention to the plane LBC,
consider the locus of points L' arrived at
by sliding the tripod and maintaining
contacts at B and C.
\Recalling that in a circle, a chord
subtends equal angles at any two points
on the same one of the two arcs
determined by the chord; it can be seen
that the set of possible L' points lie
on a circular arc. Let this arc be
called L's arc, which is part of L's
circle.
\Also in a circle the angle at the center
is double the angle at the
circumference, when the rays forming the
angles meet the circumference in the
same two points.
\And the perpendicular bisector of a
chord passes thru the center of the
chord's circle bisecting the central
angle. Let S be the distance between the
center of the circle and the chord BC.
So by trigonometric definitions:
{JC} R = a / 2sin(≤a≥)
{JC} S = R cos(≤a≥)
{H3;
L400,500;C5;
I∂-80,∂-138.56;C5;V∂160,∂0;C5;
L400,100;C160;C5;
I∂-80,∂-138.56;C5;V∂160,∂0;C5;
L400,-300;C160;C5;
I∂-80,∂-138.56;C5;V∂160,∂0;C5;
L400,-700;C160;C5;
I∂-80,∂-138.56;C5;V∂160,∂0;C5;
W0,1260,100,1800;λ30;Q}
The position of L on its arc in the plane BLC can be expressed in
terms of one parametric variable omega ≤w≥, where ≤w≥ is the counter
clockwise angular displacement of L from the perpendicular
bisector such that for ≤w≥=π-≤a≥ L is at B and for ≤w≥=≤a≥-π L is at C.
By spinning the iron triangle about the axis BC, the vertex A sweeps
a circle
Let H be the radius of A's circle and let D be the directed
distance between te center of A's circle and the midpoint of BC.
By Trigonometric relations on the triangle ABC:
cos(ACB) = (a↑2 + b↑2 - c↑2)/2ab
sin(ACB) = sqrt(1 - cos(C)↑2)
H = b sin(ACB)
D = b cos(ACB) - a/2
Now consider the third leg of the tripod which forms the angles ≤b≥
and ≤g≥. The third leg intersects the BLC plane at point L and
extends into the appropriate halfspace so that the landmark
points appear to be in clockwise order as seen from L. Let A' be
the third leg's point of intersection with the plane containing
A's circle.
Let the distance between the point A' and the center of A's
circle less the radius H of A's circle be called "The Gap". The
gap's value is negative if A' falls within A's circle.
By constructing an expression for the value of the Gap as a
function of the parametric variable ≤w≥, a root solving routine can
find the ≤w≥ for which the gap is zero thus determining the
orientation of the triangle with respect to the tripod and in
turn the locus of the point L in space.
Using vector geometry, place an origin at the midpoint of BC,
establish the unit y-vector j pointing towards the vertex B, let the
plane BCL be the x-y plane and orient the unit x-vector i pointing
into L's halfplane. For right handedness, set the unit z-vector k to
i cross j. In the newly defined coordinates points B, C, and L become
the vectors:{JV;λ10;}
B = (-s, +a/2, 0);
C = (-s, -a/2, 0)
L = (R cos(w), R sin(w), 0)
Introducing two unknowns xx and zz the locus of point A' as a vector is:
A' = (xx, D, zz)
The vectors corresponding to the legs of the tripod are:
LB = B - L = (-s-Rcos(w), +a/2-Rsin(w), 0)
LC = C - L = (-s-Rcos(w), -a/2-Rsin(w), 0)
LA = A'- L = (xx-Rcos(w), D-Rsin(w), zz)
Since the third leg forms the angles ≤b≥ and ≤g≥:
LA . LC = |LA| |LC| cos(≤b≥)
LA . LB = |LA| |LB| cos(≤g≥)
Solving each equation for |LA| yields:
|LA| = (LA . LC)/|LC|cos(≤b≥) = (LA . LB)/|LB|cos(≤g≥)
Multiplying by |LB| |LC| cos (≤b≥) cos (≤g≥) gives:
(LA . LC)|LB| cos(≤g≥) = (LA . LB)|LC| cos(≤b≥)
Expressing the vector quantites in terms of their components:
|LB| = sqrt((-S-Rcos(w))↑2 + (+a/2-Rsin(w))↑2)
|LC| = sqrt((-S-Rcos(w))↑2 + (-a/2-Rsin(w))↑2)
LA . LC = (xx-Rcos(w))(-s-Rocs(w)) + (D-Rsin(w))(-a/2-Rsin(w))
LA . LC = (xx-Rcos(w))(-s-Rocs(w)) + (D-Rsin(w))(+a/2-Rsin(w))
Substituting:
((xx-Rcos(w))(-s-Rcos(w)) + (D-Rsin(w))(-a/2-Rsin(w))) |LB|cos(≤g≥)
= ((xx-Rcos(w))(-s-Rcos(w)) + (D-Rsin(w))(+a/2-Rsin(w))) |LC|cos(≤b≥)
The previous equation is linear in xx, so solving for xx:
xx = P/Q + Rcos(w)
where
P = (-s-Rcos(w))(|LB|cos(≤g≥) - |LC|cos(≤b≥))
Q = (D-Rsin(w))((+a/2-Rsin(w))|LC|cos(≤b≥)
- (-a/2-Rsin(w))|LB|cos(≤g≥))
The unknown zz can be found from the definition of |LA|
|LA| = sqrt( (xx-Rcos(w))↑2 + (D-Rsin(w))↑2 + zz↑2)
so zz = sqrt( |LA|↑2 - (P/Q)↑2 - (D-Rsin(w))↑2)
and since:
|LA| = (LA . LC) / |LC|cos(≤b≥)
The negative values of zz are precluded by the clockwise ordering
of the landmark points. Thus the expression for the Gap can be
formed:
GAP = sqrt( (XX+S)↑2 + zz↑2 ) - H
As mentioned above, when the gap is zero the problem is solved
since the locus of A' then must be on A's circle, so the triangle
touches the third leg. The gap function looks like a cubic on its
interval [≤a≥-π,π-≤a≥], and it usually crosses zero just once.
Having found the locus of L in the specially defined coordinate
system all that remains to do is to solve for the components of L
in the coordinate system that A, B and C were given. This is
done by considering three vector expressions which are not
dependent on the frame of reference and do not have second order
L terms, namely: (CA dot CL); (CB dot CL); and ((CA x CB) dot CL).
Let the locus of L in the given frame of reference be (X,Y,Z) and
let the components of the points A, B and C be (XA,YA,ZA),
(XB,YB,ZB) and (XC,YC,ZC) respectively. Listing all four points in
both frames of reference:{λ10;JA}
A = (xx, D, zz) = (XA, YA, ZA)
B = (-s, +a/2, 0) = (XB, YA, ZA)
C = (-s, -a/2, 0) = (XC, YC, ZC)
L = (Rcos(w),Rsin(w),0) = ( X, Y, Z)
Evaluating the vector expressions which are invariant:
CA = A - C = (XA-XC. YA-YC, ZA-ZC)
CB = B - C = (0, a, 0) = (XB-XC, YB-YC, ZB-ZC)
CL = L - C = (Rcos(w)+s,Rsin(w)+a/2,0) = ( X-XC, Y-YC, Z-ZC)
CA . CL = (xx+S)(Rcos(w)+s)+(D+a/2)(Rsin(w)+A/2)
= (XA-XC)(X-XC) + (YA-YC)(Y-YC) + (ZA-ZC)(Z-ZC)
CB . CL = a(Rsin(w) + a/2)
= (XB-XC)(X-XC) + (YB-YC)(Y-YC) + (ZB-ZC)(Z-ZC)
(CA x CB) . CL = -a zz(Rcos(w) + s)
= ((YA-YC)(ZB-ZC) - (ZA-ZC)(YB-YC)) (X-XC)
- ((XA-XC)(ZB-ZC) - (ZA-ZC)(XB-XC)) (Y-YC)
+ ((XA-XC)(YB-YC) - (YA-YC)(XB-XC)) (Z-ZC)
The last three equations are linear equations in the three
unknowns X, Y & Z which are readily isolated by Cramer's Rule.
⊂9.3 System Locus Solving: Two Views of Many Points.⊃
⊂9.4 Object Locus Solving: Silhouette Cone Intersection.⊃
⊂9.5 Sun Locus Solving: A Simple Solar Emphemeris.⊃